Encyclopedia of Education and Information Technologies

Living Edition
| Editors: Arthur Tatnall

Games in Higher Education

  • Iza Marfisi-SchottmanEmail author
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-60013-0_35-1

Synonyms

Introduction

This entry presents an overview of how and why Learning Games are used in higher education.

Learning Games can be defined as games that are designed to captivate the learners’ attention and facilitate their learning process. They have explicit educational purposes and can be used for teaching at all levels of education. All types of games can be used for learning: board games, card games, role-playing games, first-person shooter games, simulation games, management games, puzzle games, treasure hunts, etc.

The main characteristic of Learning Games for higher education is the fact that they are designed to teach specific complex skills taught at university or during professional training programs. Unfortunately, it is not infrequent to observe strong opposition on the part of this target audience to this mode of learning that these adult students associate with children.

The use of Learning Games in...

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Le Mans Université, LIUMLe Mans, Cedex 9France

Section editors and affiliations

  • Eric Sanchez
    • 1
  1. 1.CERFUniversity of Fribourg (CH)FribourgSwitzerland