Section Introduction: Games, Simulations, and Emerging Technologies

Living reference work entry
Part of the Springer International Handbooks of Education book series (SIHE)

Abstract

This introduction to a section of the International Handbook of Information Technology in Primary and Secondary Education introduces concepts from educational data science that are central to researching and understanding games, simulations and emerging technologies. It then outlines briefly each of the chapters in the section.

Keywords

Educational technology games Digital simulations Emerging educational technologies Educational data science Digital media learning Evidence-centered design Game-based learning Virtual reality Augmented reality Makerspace MOOCs Online learning Cloud-based tools 

References

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Curtin UniversityPerthAustralia
  2. 2.Kyoto UniversityKyotoJapan

Section editors and affiliations

  • David Gibson
    • 1
  • Hiroaki Ogata
    • 2
  1. 1.Curtin UniversityPerthAustralia
  2. 2.Kyoto UniversityKyotoJapan

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