Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Pipeline of 2D Vector Animation in Television Series

  • Sergio Rodríguez ValduncielEmail author
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_263-1



Pipeline is commonly used in animation production processes; it describes the process of working on a piece, episode, or film. It explains the route that the production follows to be able to carry out and finish, through the different departments involved.


To understand the processes of 2D vector animation, it is necessary to take into account the historical evolution of the technical advances that have allowed an advance in the animation series.

Hanna and Barbera allowed us to create a streamlined pipeline for animated television production, clearly specifying the processes to be followed in order to optimize the production times required by television.

The advent of digital techniques has made it possible to speed up production processes and reduce budgets. In addition, a favorable result has been obtained in the creation of new visual styles in the 2D animation series, leaving aside...

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Authors and Affiliations

  1. 1.Department of DrawingUniversidad Politécnica de ValenciaValenciaSpain