Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Video Game Storytelling Fundamentals: Setting, Power Status, Tone, Escalation

  • Ross Berger
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_128-1

Synonyms

Definitions

Narrative is a fictional universe made up a mythology of characters and settings bolstered by a story (but often a series of stories), theme, and tone.

Introduction

Budget constraints in game development often dictate the primacy of silent, visual storytelling. This entry will identify and describe the four most critical elements of said storytelling.

Overview

Alfred Hitchcock once said, “If it’s a good movie, the sound could go off and the audience would still have a perfectly clear idea of what was going on.” In video games, where narrative is often a secondary consideration or an after-thought to gameplay, Mr. Hitchcock’s words should not only be heeded, but they should serve as primary goal for narrative designers and game writers alike.

Why though? Shouldn’t the narrative be at the forefront of every gamer’s attention? It should, but industry reality dictates otherwise. The typical and historical...

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References

Books

  1. Aristotle, et al.: Aristotle Poetics. Brill, Leiden (2012)Google Scholar
  2. Campbell, J., Moyers, B.D., Flowers, B.S.: The Power of Myth. Turtleback Books, New York (2012)Google Scholar

Film

  1. Greenhut, R. (Producer), & Allen, W. (Director). 1984. Broadway Danny Rose. USA: Orion Pictures CorporationGoogle Scholar

Games

  1. Bioshock: Infinite. 2K Game, Irrational Games, 2012Google Scholar
  2. Journey. Sony version, thatgamecompany, 2012Google Scholar
  3. The Condemned II: Bloodshot. Sega, Warner Brothers Interactive Entertainment, Monolith Productions, 2008Google Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Ross Berger
    • 1
  1. 1.Vistance ConsultingLos AngelesUSA