Encyclopedia of Sustainability in Higher Education

2019 Edition
| Editors: Walter Leal Filho

Serious Games and Sustainability

  • Tania OuariachiEmail author
  • María Dolores Olvera-Lobo
  • José Gutiérrez-Pérez
Reference work entry
DOI: https://doi.org/10.1007/978-3-030-11352-0_326

Synonyms

Definition

Serious games can be defined as those games that are designed with a purpose that goes beyond pure entertainment. These games are intended to convey ideas and values, facilitate learning, and practice skills. They have the purpose of influencing thoughts and actions in real-life contexts, therefore exceeding the scope of the game itself. Not all scholars agree with the adjective “serious” since these games do not exclude fun; the reason of that label is related with the theme of the contents and the use of these games in sectors such as health care, engineering, education, defense, city planning, or politics. The paradox between playfulness and seriousness can be reflected here: “what is merely play is not serious, and play itself contains its own, even sacred, seriousness” (Gadamer 1979).

An ever growing sector in which serious...

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References

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Tania Ouariachi
    • 1
    Email author
  • María Dolores Olvera-Lobo
    • 2
  • José Gutiérrez-Pérez
    • 3
  1. 1.Professorship Communication, Behavior and the Sustainable SocietyHanze University of Applied SciencesGroningenThe Netherlands
  2. 2.Department of Information and CommunicationUniversity of GranadaGranadaSpain
  3. 3.Department of Educational Methodology ResearchUniversity of GranadaGranadaSpain

Section editors and affiliations

  • Patrizia Lombardi
    • 1
  1. 1.Politecnico di TorinoTurinItaly