Skip to main content

Games

  • Reference work entry
  • First Online:
Encyclopedia of Law and Economics
  • 61 Accesses

Abstract

This entry begins by setting games within the general framework to demonstrate their conceptual importance for describing this activity of humankind. Then the concept of merging economics and mathematics into what is called game theory is developed. Descriptions of important properties, definitions, and typical examples of games are provided.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 819.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 1,099.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Blum U, Dudley L, Leibbrand F, Weiske A (2005) Angewandte Institutionenökonomik: Theorien, Modelle, Evidenz. Gabler, Wiesbaden

    Book  Google Scholar 

  • Binmore, K., 1992, Fun and Games, D.C. Health Company, Lexington (MA)

    Google Scholar 

  • von Clausewitz C (1832) Vom Kriege. Dümmlers Verlag, Berlin; (2008) On war. Oxford World’s Classics, Oxford

    Google Scholar 

  • Dixit AI, Nalebuff BJ (2010) The art of strategy, a game theorists guide to success in business and life. Borton, New York

    Google Scholar 

  • Erhard L (1957) Wohlstand für Alle. Econ, Düsseldorf; (1958) Prosperity through competition. Frederick A. Praeger, New York

    Google Scholar 

  • Eucken W (1952/1962) Grundsätze der Wirtschaftspolitik. J.C.B. Mohr, Tübingen/Zürich

    Google Scholar 

  • Hardin G (1968) The tragedy of the commons. Science 162:1243–1248

    Article  Google Scholar 

  • Huizinga J (1933) Over de grenzen van spel en ernst in de kultur. Rector’s speech, Leiden

    Google Scholar 

  • Kant I (1787) Kritik der reinen Vernunft. Königsberg; (2015) Critique of practical reason, Cambridge texts in the history of philosophy. Cambridge

    Google Scholar 

  • Nash G (1950) Non-cooperative games, PhD thesis, Mimeo, Princeton

    Google Scholar 

  • Neumann J (1928) Zur Theorie der Gesellschaftsspiele. Math Ann 100:295–300

    Article  Google Scholar 

  • Neumann JV, Morgenstern O (1944) Theory of games and economic behavior. Princeton University Press, Princeton

    Google Scholar 

  • Osborne M, Rubinstein A (1994) A course in game theory. The MIT-Press, Cambridge

    Google Scholar 

  • Rasmusen E (2006) Games and information: an introduction to game theory. Blackwell, Oxford

    Google Scholar 

  • Sun Zi (2003) commented by CAO Cao et al. (【春秋】孙武 撰,【三国】曹操 等注,宋本十一家注孙子,上海:上海古籍出版社). Shanghai Ancient Books Publishing House, Shanghai

    Google Scholar 

  • Sun Zi (~500 BC, 2007) The art of war. Columbia University Press, New York

    Google Scholar 

  • Schelling, Th., 1960 (1981), The Strategy of Conflict, Harvard University Press, Boston (Mass).

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ulrich Blum .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Science+Business Media, LLC, part of Springer Nature

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Blum, U. (2019). Games. In: Marciano, A., Ramello, G.B. (eds) Encyclopedia of Law and Economics. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-7753-2_185

Download citation

Publish with us

Policies and ethics