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Interacting with a Fully Simulated Self-Balancing Bipedal Character in Augmented and Virtual Reality

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Borer, D., Guggiari, S., Sumner, R.W., Guay, M. (2018). Interacting with a Fully Simulated Self-Balancing Bipedal Character in Augmented and Virtual Reality. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_220-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_220-1

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  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

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