The Computer Games Journal
The Computer Games Journal is a worldwide, peer-reviewed publication providing knowledgeable, well-written articles from academics and practitioners that are relevant to the games industry. It aims to encourage and promote research into games development and the games industry as a whole. The journal publishes up-to-date research and opinions on current games development and industry issues, and also provides a format for airing ground-breaking dissertations and essays from computing and games students.
Topics of interest in The Computer Games Journal include, but are not restricted to:
- games programming and technology
- graphics, audio and storyboarding
- entrepreneurship and business models
- game genres, and gamers' preferences and purchasing habits
- IP and ownership issues
- the moral and legal implications of game content (namely violence and other adult themes in games), and the behavior of gamers (e.g. 'griefers')
Pierre Corbeil (September 2018)
Time to Rethink: A Reflection on the First Five Years of The Computer Games Journal and the Challenges Facing It
Malcolm Sutherland (September 2018)
Tony Rosqvist (September 2018)
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