Critical events and pivotal factors as tools for analyzing the sustainability of online study programs Jarkko SuhonenErkki Sutinen Research Article Open access 30 September 2022 Pages: 1551 - 1573
Does slow and steady win the race?: Clustering patterns of students’ behaviors in an interactive online mathematics game Ji-Eun LeeJenny Yun-Chen ChanErin Ottmar Research Article 02 August 2022 Pages: 1575 - 1599
Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes? Liisalotte ElmeMaria L. M. JørgensenGuido Makransky Research Article 18 July 2022 Pages: 1601 - 1626
Explicit instruction in the context of whole-tasks: the effectiveness of the task-centered instructional strategy in computer science education Rinat B. Rosenberg-KimaM. David MerrillTristan E. Johnson Research Article 26 July 2022 Pages: 1627 - 1655
The influence of external concept structures on an individual’s knowledge structures Minkyung LeeRoy B. Clariana Research Article 08 August 2022 Pages: 1657 - 1674
Can videos affect learning outcomes? Evidence from an actual learning environment Massimiliano TaniMaurizio ManuguerraSamia Khan Research Article Open access 03 August 2022 Pages: 1675 - 1693
The interaction effects of an instructor’s emotions in instructional videos and students’ emotional intelligence on L2 vocabulary learning Fangfang ZhuJiumin YangZhongling Pi Research Article 05 August 2022 Pages: 1695 - 1718
Did library learners benefit from m-learning strategies? Research-based evidence from a co-citation network analysis of the literature Kai-Yu TangChao-Chen ChenYun-Fang Tu Development Article 05 July 2022 Pages: 1719 - 1753
Exploring collaborative caption editing to augment video-based learning Bhavya BhavyaSi ChenYun Huang Development Article 15 July 2022 Pages: 1755 - 1779
Development of the Design Thinking and Instructional Lessons (DTAIL) model: a creative approach for teachers Kristin ElwoodMichelle E. Jordan Development Article 03 August 2022 Pages: 1781 - 1807
The effects of a game-enhanced learning intervention on foreign language learning Seda Musaoğlu AydınNur Akkuş Çakır Development Article 19 July 2022 Pages: 1809 - 1841
Impacts of an AI-based chabot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation Yen-Fen LeeGwo-Jen HwangPei-Ying Chen Development Article 01 August 2022 Pages: 1843 - 1865
Connecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skills Zhichun LiuAllan C. Jeong Development Article 01 August 2022 Pages: 1867 - 1891
Evaluation of the level of problem solving skills of Turkish higher education graduates in technology-rich environments Ömer AçıkgözAydın AslanAslı Günay Cultural and Regional Perspectives 26 May 2022 Pages: 1893 - 1910
Assistive technology for the inclusion of students with disabilities: a systematic review José María Fernández-BataneroMarta Montenegro-RuedaInmaculada García-Martínez Cultural and Regional Perspectives Open access 10 June 2022 Pages: 1911 - 1930
Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective Miaoting ChengLu ChenAllan H. K. Yuen Cultural and Regional Perspectives 15 June 2022 Pages: 1931 - 1949