Adaptive terrain triangulation using the representation of quad trees by vertex textures and wavelet estimation of vertex significance E. A. YusovV. E. Turlapov OriginalPaper 22 September 2008 Pages: 245 - 256
Simulation program complex for studying motion control methods for autonomous underwater vehicles V. A. BobkovYu. S. BorisovS. V. Mel’man OriginalPaper 22 September 2008 Pages: 257 - 266
A diffusion method for image filtering and sharpening G. V. BorisenkoA. M. DenisovA. S. Krylov OriginalPaper 22 September 2008 Pages: 267 - 270
An extension of the light meshes method for three-dimensional scenes with semitransparent surfaces V. A. DebelovG. G. SmirnovaL. F. Vasilyeva OriginalPaper 22 September 2008 Pages: 271 - 278
Preliminary coarse image registration by using straight lines found on them for constructing super resolution mosaics and 3D scene recovery D. B. VolegovD. V. Yurin OriginalPaper 22 September 2008 Pages: 279 - 293
The use of coherent ray tracing for physically accurate rendering B. Kh. BarladyanA. G. VoloboiL. Z. Shapiro OriginalPaper 22 September 2008 Pages: 294 - 303