Skip to main content

The Myths of Media Interactivity: Youth and Cyberspace

  • Chapter
Youth Fantasies: The Perverse Landscape of the Media
  • 65 Accesses

Abstract

What then is to be concerned about interactive video games if we have not accepted the media violence hypothesis, and have raised some skepticism regarding the New Tough Women characters in cyberspace? By dismissing the authority of these scientific studies, are we not ourselves undermining our own thesis of the continued “loss” of faith in the Symbolic Order? Are stances such as Gerard Jones (2002) who is almost entirely supportive of violent video games to be applauded? There are a number of serious concerns that need to be addressed with interactive video games and youth interaction with the Internet (www), designated as cyberspace or VR (virtual reality) in this chapter. These issues directly deal with questions concerning youth identity, designer capitalism’s dominance of Internet sites, and the dangers of video game “addiction” that have emerged with the failure of trust in the Symbolic Order. Globally and nationally speaking, it is only a small, mostly white minority of privileged youth today who “enjoy” being “wired” into the “new media.” These are the so-called teleWebbers or viewsers who multitask, simultaneously e-mailing, instant messaging, surfing the Web, talking on cell phone, watching TV while doing their homework and even at times playing a video game.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Copyright information

© 2004 Jan Jagodzinski

About this chapter

Cite this chapter

Jagodzinski, J. (2004). The Myths of Media Interactivity: Youth and Cyberspace. In: Youth Fantasies: The Perverse Landscape of the Media. Palgrave Macmillan, New York. https://doi.org/10.1057/9781403980823_11

Download citation

Publish with us

Policies and ethics