Abstract
This paper describes how the concept of four-dimensional world can be introduced to players through series of carefully sequenced games. Starting from playing games in one-dimensional world, and then followed by games in two-dimensional and three-dimensional ones, the players are progressively led to generalized rules that can be applied to the four-dimensional world, in which the generalized rule is tested. Different series of games were designed for players to learn the different features of four-dimensional world and were implemented into a web-based learning system which is now undergone field tests.
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© 2006 Springer-Verlag Berlin Heidelberg
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Lee, F.L., Lee, J.H.M., Wong, M.K.H., Law, H.Y., Wang, L. (2006). Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_35
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DOI: https://doi.org/10.1007/11736639_35
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33423-1
Online ISBN: 978-3-540-33424-8
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