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Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

This paper describes how the concept of four-dimensional world can be introduced to players through series of carefully sequenced games. Starting from playing games in one-dimensional world, and then followed by games in two-dimensional and three-dimensional ones, the players are progressively led to generalized rules that can be applied to the four-dimensional world, in which the generalized rule is tested. Different series of games were designed for players to learn the different features of four-dimensional world and were implemented into a web-based learning system which is now undergone field tests.

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© 2006 Springer-Verlag Berlin Heidelberg

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Lee, F.L., Lee, J.H.M., Wong, M.K.H., Law, H.Y., Wang, L. (2006). Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_35

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  • DOI: https://doi.org/10.1007/11736639_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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