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Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

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Abstract

This paper focuses on our approach to developing a Virtual Learning Environment, CrimCity, aimed at learning about crime and its prevention. We describe the approach taken to gaining information relating to interactivity and the learning potential of CrimCity, presenting a user study involving 27 novice learners. A number of interesting results have emerged, including the clear disinclination and negative perspective of virtual learning environments experienced by women in the 14-19 age range along with the positive response from older adults, particularly women. Responding to the results of this study has resulted in greater clarity for learning approaches within CrimCity and the interaction styles required to support them.

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References

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© 2006 Springer-Verlag Berlin Heidelberg

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Hall, L., Padmore, K., Hodge, M., Oatley, G. (2006). Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_30

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  • DOI: https://doi.org/10.1007/11736639_30

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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