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An Efficient Access Control Scheme for Online Gaming Server

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Computer Science and Convergence

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 114))

Abstract

Massively multiplayer online games (MMOG) are projected to one of the rapidly growing entertainment services that will gain large popularity in near future. When there is a request from the client, we almost apply dynamic method using Accept(  ) of looping method; thus, there could be process of connecting synchronously lot of client in most of Online gaming server engine. However, this kind of method causes online gaming server which need to support and process the clients, longer loading and bottlenecking. Therefore we propose the object polling scheme to minimize the memory fragmentation and the load of the initialization to the client using an AcceptEx(  ) and static allocation method for an efficient gaming server of the Online in this paper. We design and implement the gaming server applying to our proposed scheme. Also, we show efficiency of our proposed scheme by performance analysis in this paper.

This work was supported by 2011 Hongik University Research Fund.

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Acknowledgments

This work was supported by 2011 Hongik University Research Fund.

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Correspondence to Hye-Young Kim .

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© 2012 Springer Science+Business Media B.V.

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Kim, HY. (2012). An Efficient Access Control Scheme for Online Gaming Server. In: J. (Jong Hyuk) Park, J., Chao, HC., S. Obaidat, M., Kim, J. (eds) Computer Science and Convergence. Lecture Notes in Electrical Engineering, vol 114. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-2792-2_25

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  • DOI: https://doi.org/10.1007/978-94-007-2792-2_25

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  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-2791-5

  • Online ISBN: 978-94-007-2792-2

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