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Generative Design in Architecture Using an Expert System

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Abstract

The mathematician-architect Christopher Alexander has devised a theory of objective architectural design. He believes that all architectural forms can be described as interacting patterns, all possible relationships of which are governed by generative rules. These form a ’pattern language’ capable of generating forms appropriate for a given environmental context.

The complexity of interaction among these rules leads to difficulties in their representation by conventional methods. This paper presents a Prolog-based expert system which implements Alexander’s design methodology to produce perspective views of partially and fully differentiated 3-dimensional architectural forms.

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References

  1. Alexander C (1968) The Bead Game Conjecture. Lotus, an International Review of Contemporary Architecture 5, 151–154

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  2. Alexander C (1977) A Pattern Language. Oxford University Press, New York

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  3. Alexander C (1979) The Timeless Way of Building. Oxford University Press, New York

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  5. Clark KL, McCabe FG (1982) PROLOG: A Language for Implementing Expert Systems. In: Michie D (ed) Machine Intelligence 10. John Wiley & Sons, New York, pp 455–470

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  6. Clocksin CS, Mellish WF (1982) Programming in PROLOG. Springer-Verlag, New York

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  7. Grabow S (1983) The Science of Design: Christopher Alexander’s Search for a Generative Structure. Revisions 2: 36–45

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  8. Kowalski RA (1974) Predicate Logic as a Programming Language. IFIP 74, North-Holland, 569–574.

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© 1985 Springer-Verlag Tokyo

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Gullichsen, E., Chang, E. (1985). Generative Design in Architecture Using an Expert System. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer-Generated Images. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68033-8_32

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  • DOI: https://doi.org/10.1007/978-4-431-68033-8_32

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68035-2

  • Online ISBN: 978-4-431-68033-8

  • eBook Packages: Springer Book Archive

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