Abstract
So far, our Tick Tick game contains tile-based levels and an animated bomb character that can move left or right depending on keyboard input. This is clearly not enough yet, though: the character should also be allowed to jump onto platforms, fall down when it walks off a platform, stop walking when it runs into a wall, and so on. We should also prevent the character from walking outside the level’s boundaries, which is currently still allowed.
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© 2019 Springer-Verlag GmbH Germany, part of Springer Nature
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van Toll, W., Egges, A., Fokker, J.D. (2019). Game Physics. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-59252-6_24
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DOI: https://doi.org/10.1007/978-3-662-59252-6_24
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