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Minimax Self Playing Game Alquerque

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Future Information Technology

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 276))

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Abstract

Playing game in a computer is always fascinating and entertaining. But playing against a computer player is much more fun and challenging than a human player. We have proposed a simple algorithm for playing a repeated game named Alquerque in this paper. We show that by following this algorithm it is proved that the game playing strategy tends to minimum loss and maximum win against the human. Our analysis is the evidence of minimax search theorem and well-chosen combination of probability for solving this game. In this paper we have developed an intelligent computer player successfully that uses min-max search technique, strategy utility function which leads to win and draw in the worst scenario for playing the ancient game Alquerque.

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References

  1. Bell, R.C.: Board and Table Games from Many Civilizations, vol. 1, pp. 47–48. Dover Publications, New York City (1979) ISBN 978-0486238555

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  3. Zuhe, S., Neumaier, A., Eiermann, M.C.: Solving minimax problems by interval methods. BIT Neumerical Mathematics 30(4), 742–751 (1990)

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Correspondence to Ishtiaq Ahmed .

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© 2014 Springer-Verlag Berlin Heidelberg

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Ahmed, I., Guan, D., Laskar, M.N.U., Chung, T.C. (2014). Minimax Self Playing Game Alquerque. In: Park, J., Stojmenovic, I., Choi, M., Xhafa, F. (eds) Future Information Technology. Lecture Notes in Electrical Engineering, vol 276. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40861-8_30

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  • DOI: https://doi.org/10.1007/978-3-642-40861-8_30

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40860-1

  • Online ISBN: 978-3-642-40861-8

  • eBook Packages: EngineeringEngineering (R0)

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