Skip to main content

Implementation of Lushan Virtual Digital Plant Museum

  • Chapter
Transactions on Edutainment IX

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 7544))

  • 1334 Accesses

Abstract

This paper introduces the application of virtual technology in the design process of Lushan Virtual Digital Plant Museum. Based on virtual technology’s characteristics of immersion, interaction and imagination,the 360-degree panorama and the three-dimension model design of virtual technology are employed to achieve the function of this museum’s panoramic roaming and three-dimension plant interactive display, and demonstrate the broad prospect of virtual technology in the application of virtual digital museum.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 16.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Li, W.: Museum Culture and New Media Communication. In: Preservation and Presentation of Cultural Heritage in Digital Age, pp. 46–50 (2010)

    Google Scholar 

  2. Yang, W., Bo, X.: Digital protection in the study of virtual reality optimization analysis. Journal of Yunnan University 32(5), 1522–1536 (2010)

    Google Scholar 

  3. Pei, L., Zhang, R.: Research on visual LOD technology of the Digital Museum. Electronic Test 09 (2012)

    Google Scholar 

  4. Luo, Y., Jun, Z., Yan, L.: Virtual reality technology and its application. Science and Technology Information (1), 63, 53 (2010)

    Google Scholar 

  5. Feng, H.: Virtual panorama space generation technology research and implementation. University of Electronic Technology 4 (2007)

    Google Scholar 

  6. Wu, Z.: Virtual panorama space and binocular vision research and implementation of 3d reconstruction. University of Electronic Technology 5 (2008)

    Google Scholar 

  7. Chen, S., Juan, Z.H.: Virtual forest park system modeling method research and implementation. Computer Application and Software 3, 58–61 (2010)

    Article  Google Scholar 

  8. Liu, X., Hu, C.B., Xing, Z., Yan, H.: Plant growth modeling and visualization - retrospect and prospect of. Automation 27(6), 816–835 (2001)

    Google Scholar 

  9. Jimh, S.A.D.: Visual interface for virtual plantmodelling [J]. International Workshop on Functional Structural Plant Models 11(7), 273–276 (2004)

    Google Scholar 

  10. Rossignac, J., Bowel, P.: Multi-resolution 3D approximation for rendering complex scenes. In: Proceedings of the 20th Conference Modeling in Computer GraPhic, Berlin, pp. 453–465 (1993)

    Google Scholar 

  11. Qu, G.: Digital museum in the application of virtual reality technology. J. Museum Research (3), 1139 (2008)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Dai, J., Zhang, L. (2013). Implementation of Lushan Virtual Digital Plant Museum. In: Pan, Z., Cheok, A.D., Müller, W., Liarokapis, F. (eds) Transactions on Edutainment IX. Lecture Notes in Computer Science, vol 7544. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-37042-7_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-37042-7_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-37041-0

  • Online ISBN: 978-3-642-37042-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics