Skip to main content

Design and Analysis of Interactions with Museum Exhibits

  • Conference paper
Ambient Intelligence (AmI 2011)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7040))

Included in the following conference series:

Abstract

The Definition of Self is a museum exhibition at 21_21 DESIGN SIGHT in 2010, intended to speculate our attributes in the contemporary world. This paper discusses design and interaction of two exhibits created for The Definition of Self. Pool of Fingerprints presents a new way of looking at fingerprints by using fingerprint matching technology. The visitor feels emotional attachment to his/her fingerprint. The Nominal Divide let the visitor experience how he or she is seen by computer vision.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 21_21 DESIGN SIGHT, Exhibition The Definition of Self (2010), http://www.2121designsight.jp/en/program/id/

  2. Mizoguchi, M., Hara, M.: Fingerprint/Palmprint Matching Identification Technology. NEC Technical Journal 5(3), 18–22 (2010)

    Google Scholar 

  3. Kiriyama, T., Sato, M.: Observing Human Behaviors in an Interactive Art Installation. In: Desmet, P.M.A., Tzvetanova, S.A., Hekkert, P., Justice, L. (eds.) Proceedings from the 6th Conference on Design & Emotion (2008)

    Google Scholar 

  4. Kiriyama, T., Sato, M.: Analyzing Human Behaviors in an Interactive Art Installation. In: Jacko, J.A. (ed.) HCII 2009, Part IV. LNCS, vol. 5613, pp. 345–352. Springer, Heidelberg (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kiriyama, T., Sato, M. (2011). Design and Analysis of Interactions with Museum Exhibits. In: Keyson, D.V., et al. Ambient Intelligence. AmI 2011. Lecture Notes in Computer Science, vol 7040. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25167-2_22

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-25167-2_22

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-25166-5

  • Online ISBN: 978-3-642-25167-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics