Skip to main content

Exaggerated Claims for Interactive Stories

  • Conference paper
Interactive Storytelling (ICIDS 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5915))

Included in the following conference series:

Abstract

As advertising becomes more crucial to video games’ success, developers risk promoting their products beyond the features that they can actually include. For features of interactive storytelling, the effects of making such exaggerations are not well known, as reports from industry have been anecdotal at best. In this paper, we explore the effects of making exaggerated claims for interactive stories, in the context of the theory of advertising. Results from a human user study show that female players find linear and branching stories to be significantly less enjoyable when they are advertised with exaggerated claims.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Entertainment Software Association: 2009 Essential facts about the computer and video game industry (2009), http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf

  2. GameRankings.com: Video game releases for 2008 (2008), http://www.gamerankings.com/

  3. Korgaonkar, P.K., Moschis, G.P.: An experimental study of cognitive dissonance, product involvement, expectations, performance and consumer judgement of product performance. Journal of Advertising 11(3), 32–44 (1982)

    Google Scholar 

  4. Mateas, M., Stern, A.: Façade (2007), http://www.interactivestory.net/

  5. Riedl, M.O.: Incorporating authorial intent into generative narrative systems. In: AAAI Symposium on Intelligent Narrative Technologies II, pp. 91–94. AAAI Press, Palo Alto (2009)

    Google Scholar 

  6. Tomaszewski, Z., Binsted, K.: Demeter: An implementation of the marlinspike interactive drama system. In: AAAI Symposium on Intelligent Narrative Technologies II, pp. 133–136. AAAI Press, Palo Alto (2009)

    Google Scholar 

  7. Ochs, M., Sabouret, N., Corruble, V.: Modeling the dynamics of non-player characters’ social relations in video games. In: 4th Artificial Intelligence and Interactive Digital Entertainment Conference, pp. 90–95. AAAI Press, Palo Alto (2008)

    Google Scholar 

  8. Thue, D., Bulitko, V., Spetch, M., Wasylishen, E.: Interactive storytelling: A player modelling approach. In: 3rd Artificial Intelligence and Interactive Digital Entertainment Conference, pp. 43–48. AAAI Press, Palo Alto (2007)

    Google Scholar 

  9. Campbell, J.: The Hero with a Thousand Faces. Princeton University Press, Princeton (1949)

    Google Scholar 

  10. Grimm, J., Grimm, W.: Little red cap. In: Kinder- und Hausmärchen, 1st edn., Berlin, vol. 1 (1812)

    Google Scholar 

  11. BioWare Corp.: Aurora Neverwinter Toolset (2006), http://nwn.bioware.com/

  12. Lim, S., Reeves, B.: Responses to interactive game characters controlled by a computer versus other players. Paper presented at the annual meeting of the International Communication Association. TBA, San Francisco (2007)

    Google Scholar 

  13. Greenwald, A.G., Leavitt, C.: Audience involvement in advertising: Four levels. Journal of Consumer Research 11(1), 581–592 (1984)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Thue, D., Bulitko, V., Spetch, M., Webb, M. (2009). Exaggerated Claims for Interactive Stories. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10643-9_23

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-10643-9_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10642-2

  • Online ISBN: 978-3-642-10643-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics