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Maximum Neighbour Voronoi Games

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WALCOM: Algorithms and Computation (WALCOM 2009)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5431))

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Abstract

Recently several researchers have studied the competitive facility location problem in the form of Voronoi games, where each of the two players places n points with the target of maximizing total Voronoi area of its sites in the Voronoi diagram of 2n points. In this paper we address this problem by introducing Voronoi games by neighbours where the basic objective of an optimal playing strategy is to acquire more neighbors than the opponent. We consider several variations of this game, and for each variation we either give a winning strategy, if it exists, or show how the game ends in a tie.

This research was carried out in the Department of CSE, BUET as part of the M.Sc. Engg. thesis of the first author.

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References

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© 2009 Springer-Verlag Berlin Heidelberg

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Rasheed, M.M., Hasan, M., Rahman, M.S. (2009). Maximum Neighbour Voronoi Games. In: Das, S., Uehara, R. (eds) WALCOM: Algorithms and Computation. WALCOM 2009. Lecture Notes in Computer Science, vol 5431. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-00202-1_9

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  • DOI: https://doi.org/10.1007/978-3-642-00202-1_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-00201-4

  • Online ISBN: 978-3-642-00202-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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