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Interactive Texture Design Using IEC Framework

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4448))

Abstract

In this paper, we propose a method to support texture mapping for intuitive designing of 3D objects in the scene of virtual or real space. To fit a texture pattern to the target 3D object, users should consider not only physical constraints, such as resolutions and scales, but also psychological constraints, such as fitness or moods. This method generates multiple candidate models applying various kinds of texture patterns and allows users to evaluate them sensitively. The technique called Interactive Evolutionary Computation (IEC) helps them to find the pleasant and adequate a texture pattern for the scene easily. Texture pattern is improved corresponding to users’ evaluations. This framework provides a powerful environment for interactive texture design.

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© 2007 Springer-Verlag Berlin Heidelberg

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Kagawa, T., Tamotsu, Y., Nishino, H., Utsumiya, K. (2007). Interactive Texture Design Using IEC Framework. In: Giacobini, M. (eds) Applications of Evolutionary Computing. EvoWorkshops 2007. Lecture Notes in Computer Science, vol 4448. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-71805-5_49

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  • DOI: https://doi.org/10.1007/978-3-540-71805-5_49

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-71804-8

  • Online ISBN: 978-3-540-71805-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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