Skip to main content

A Comparative Study of Virtual Reality and 2D Display Methods in Visual Search in Real Scenes

  • Conference paper
  • First Online:
Advances in Human Factors in Simulation and Modeling (AHFE 2017)

Abstract

People perform visual search tasks every day: from trivial tasks to emergencies. Classical research on visual search used artificial stimuli to identify factors that affect search times and accuracy. Recent studies have explored visual search in real scenes by simulating them on two-dimensional displays. The scientific community continues to use new technology to formulate better methods and practices. Virtual reality is a new technology that offers its users immersivity and elicits “real” responses. The purpose of this study is to compare search efficiencies in real scenes on 2-D displays and Virtual Reality. A visual search experiment measuring reaction times and accuracy was conducted to evaluate both methods. Results suggest that visual search in real scenes is significantly faster and more accurate in Virtual Reality than in 2-D Displays. These findings could open up new opportunities for visual search research on real scenes and real life scenarios.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wolfe, J.M.: Visual search. In: Pashler, H. (ed.) Attention. University College London Press, London (1998)

    Google Scholar 

  2. Le-Hoa Võ, M., Wolfe, J.: The role of memory for visual search in scenes. Ann. N. Y. Acad. Sci. 1339(1), 72–81 (2015)

    Article  Google Scholar 

  3. Wolfe, J.M., et al.: Visual search for arbitrary objects in real scenes. Atten. Percept. Psychophys. 73(6), 1650–1671 (2011). Web. 2 Dec 2016

    Article  Google Scholar 

  4. Zhang, X., et al.: Parametric modeling of visual search efficiency in real scenes. PLoS One 10(6), e0128545 (2015). Web. 2 Dec 2016

    Article  Google Scholar 

  5. Wilson, C.J., Soranzo, A.: The use of virtual reality in psychology a case study in visual perception. Comput. Math. Methods Med. 2015, 1–7 (2015). Web. 2 Dec 2016

    Article  Google Scholar 

  6. Kober, S.E., Kurzmann, J., Neuper, C.: Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: an EEG study. Int. J. Psychophys. 83(3), 365–374 (2012). Web. 2 Dec 2016

    Article  Google Scholar 

  7. Sutcliffe, A., Gault, B., Shin, J.-E.: Presence, memory and interaction in virtual environments. Int. J. Hum.-Comput. Stud. 62(3), 307–327 (2005). Web. 2 Dec 2016

    Article  Google Scholar 

  8. Nelson, R.J.: Is virtual reality exposure therapy effective for service members and veterans experiencing combat-related PTSD? Traumatology 19(3), 171–178 (2013). Web. 2 Dec 2016

    Article  Google Scholar 

  9. Kozhevnikov, M., Dhond, R.P.: Understanding immersivity: image generation and transformation processes in 3D immersive environments. Front. Psychol. 3, n. pag. (2012). Web. 2 Dec 2016

    Google Scholar 

  10. Lee, J.H., et al.: Experimental application of virtual reality for nicotine craving through cue exposure. CyberPsychol. Behav. 6(3), 275–280 (2003). Web. 2 Dec 2016

    Article  Google Scholar 

  11. Zhang, Y., et al.: A comparative study on 3D/2D visual search performance on different visual display terminal. In: Hale, K., Stanney, K. (eds.) Advances in Neuroergonomics and Cognitive Engineering, pp. 233–242. Springer, Cham (2016). Web. 2 Dec 2016

    Google Scholar 

  12. Li, C.-L., et al.: Memory and visual search in naturalistic 2D and 3D environments. J. Vis. 16(8), 9 (2016). Web. 2 Dec 2016

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Juan Carlo M. Figueroa .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this paper

Cite this paper

Figueroa, J.C.M., Arellano, R.A.B., Calinisan, J.M.E. (2018). A Comparative Study of Virtual Reality and 2D Display Methods in Visual Search in Real Scenes. In: Cassenti, D. (eds) Advances in Human Factors in Simulation and Modeling. AHFE 2017. Advances in Intelligent Systems and Computing, vol 591. Springer, Cham. https://doi.org/10.1007/978-3-319-60591-3_33

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-60591-3_33

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60590-6

  • Online ISBN: 978-3-319-60591-3

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics