Abstract
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Let’s explore gamification cases in science and engineering education.
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Let’s figure out how each case can be used for your STEM education.
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Kim, S., Song, K., Lockee, B., Burton, J. (2018). Gamification Cases in STEM Education. In: Gamification in Learning and Education. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-47283-6_11
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DOI: https://doi.org/10.1007/978-3-319-47283-6_11
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Online ISBN: 978-3-319-47283-6
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