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Gamification Cases in STEM Education

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Gamification in Learning and Education

Part of the book series: Advances in Game-Based Learning ((AGBL))

Abstract

  • Let’s explore gamification cases in science and engineering education.

  • Let’s figure out how each case can be used for your STEM education.

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© 2018 Springer International Publishing AG

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Kim, S., Song, K., Lockee, B., Burton, J. (2018). Gamification Cases in STEM Education. In: Gamification in Learning and Education. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-47283-6_11

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  • DOI: https://doi.org/10.1007/978-3-319-47283-6_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-47282-9

  • Online ISBN: 978-3-319-47283-6

  • eBook Packages: EducationEducation (R0)

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