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Using Games to Improve Learning Skills in Students with Cognitive Disabilities Through Kinect Technology

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Learning Technology for Education in Cloud – The Changing Face of Education (LTEC 2016)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 620))

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Abstract

The purpose of this paper is to present the use of ICT tools to improve the performance of students with some cognitive disabilities in Colombia, the use of tools and software based on .Net and Java can build interesting alternatives that can be evaluated and applied learning different fields, such as mathematics, physics and others, through interactive games that make learning how to be more successful students.

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References

  1. DANE: Información estadística de discapacidad, pp. 1–16, Bogotá, Colombia (2004). http://www.dane.gov.co/files/investigaciones/discapacidad/inform_estad.pdf

  2. Vanguardia: 6 de cada 100 colombianos sufren discapacidad física o cognitive. http://www.vanguardia.com/actualidad/colombia/258099-6-de-cada-100-colombianos-sufren-discapacidad-fisica-o-cognitiva

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Correspondence to Roberto Ferro .

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© 2016 Springer International Publishing Switzerland

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Sarmiento, D., Díaz, Y., Ferro, R. (2016). Using Games to Improve Learning Skills in Students with Cognitive Disabilities Through Kinect Technology. In: Uden, L., Liberona, D., Feldmann, B. (eds) Learning Technology for Education in Cloud – The Changing Face of Education. LTEC 2016. Communications in Computer and Information Science, vol 620. Springer, Cham. https://doi.org/10.1007/978-3-319-42147-6_5

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  • DOI: https://doi.org/10.1007/978-3-319-42147-6_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-42146-9

  • Online ISBN: 978-3-319-42147-6

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