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Creating a Smart Virtual Reality Simulator for Sports Training and Education

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Smart Education and e-Learning 2016

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 59))

Abstract

Virtual reality (VR) has been increasingly applied in a training context, including sports. VR provides an opportunity to train in an immersive, safe and controlled environment, with support for accurate performance measurement and user feedback. In this paper we present a prototype of a smart VR simulator for ski jumping training. It is modelled after the ski jumping hill of Granåsen in Trondheim, Norway that has been venue for several international skiing competitions and is now competing for hosting World Ski Championship in 2021. The prototype supports Oculus Rift and has been evaluated with both athletes and representatives for the general public. The paper presents the results of the implementation and evaluation, outlining directions for future work.

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Acknowledgments

The authors would like to thank the employees at the Olympiatoppen, Visit Trondheim and Trondheim Science Centre, the athletes from the Norwegian national jumping teams, as well as all the evaluation participants.

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Correspondence to Ekaterina Prasolova-Førland .

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Staurset, E.M., Prasolova-Førland, E. (2016). Creating a Smart Virtual Reality Simulator for Sports Training and Education. In: Uskov, V., Howlett, R., Jain, L. (eds) Smart Education and e-Learning 2016. Smart Innovation, Systems and Technologies, vol 59. Springer, Cham. https://doi.org/10.1007/978-3-319-39690-3_38

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  • DOI: https://doi.org/10.1007/978-3-319-39690-3_38

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-39689-7

  • Online ISBN: 978-3-319-39690-3

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