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Towards Natural Gestures for Presentation Control Using Microsoft Kinect

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8879))

Abstract

Microsoft Kinect was initially developed for gaming and has since been used in a variety of applications. The work here addressed some of the challenges for it to be used as a gesture driven presentation application. The proposed use of Hidden Markov Model to provide a smoother, and hence a step towards a more natural movement, is demonstrated.

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References

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© 2014 Springer International Publishing Switzerland

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Ooi, B.Y., Wong, C.S., Tan, I.K., Lee, C.K. (2014). Towards Natural Gestures for Presentation Control Using Microsoft Kinect. In: Ooi, W.T., Snoek, C.G.M., Tan, H.K., Ho, CK., Huet, B., Ngo, CW. (eds) Advances in Multimedia Information Processing – PCM 2014. PCM 2014. Lecture Notes in Computer Science, vol 8879. Springer, Cham. https://doi.org/10.1007/978-3-319-13168-9_28

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  • DOI: https://doi.org/10.1007/978-3-319-13168-9_28

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13167-2

  • Online ISBN: 978-3-319-13168-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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