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Real-Time Gaze Estimation Using a Kinect and a HD Webcam

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MultiMedia Modeling (MMM 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8325))

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Abstract

In human-computer interaction, gaze orientation is an important and promising source of information to demonstrate the attention and focus of users. Gaze detection can also be an extremely useful metric for analysing human mood and affect. Furthermore, gaze can be used as an input method for human-computer interaction. However, currently real-time and accurate gaze estimation is still an open problem. In this paper, we propose a simple and novel estimation model of the real-time gaze direction of a user on a computer screen. This method utilises cheap capturing devices, a HD webcam and a Microsoft Kinect. We consider that the gaze motion from a user facing forwards is composed of the local gaze motion shifted by eye motion and the global gaze motion driven by face motion. We validate our proposed model of gaze estimation and provide experimental evaluation of the reliability and the precision of the method.

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Li, Y., Monaghan, D.S., O’Connor, N.E. (2014). Real-Time Gaze Estimation Using a Kinect and a HD Webcam. In: Gurrin, C., Hopfgartner, F., Hurst, W., Johansen, H., Lee, H., O’Connor, N. (eds) MultiMedia Modeling. MMM 2014. Lecture Notes in Computer Science, vol 8325. Springer, Cham. https://doi.org/10.1007/978-3-319-04114-8_43

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  • DOI: https://doi.org/10.1007/978-3-319-04114-8_43

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04113-1

  • Online ISBN: 978-3-319-04114-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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