Abstract
Growing up in a world shaped by rapid technological development and innovations, the students of the 21st century need a new set of skills, such as critical thinking, problem solving and information literacy. New pedagogical approaches are necessary to develop these abilities in today’s technology-enabled knowledge society. Based on the fact that playful learning was a successful concept for the intellectual development of humans all along and that the passion for gaming is a characteristic of the digital natives, we present an approach to game-enhanced information literacy instruction.
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Knautz, K., Orszullok, L., Soubusta, S. (2013). Game-Based IL Instruction – A Journey of Knowledge in Four Acts. In: Kurbanoğlu, S., Grassian, E., Mizrachi, D., Catts, R., Špiranec, S. (eds) Worldwide Commonalities and Challenges in Information Literacy Research and Practice. ECIL 2013. Communications in Computer and Information Science, vol 397. Springer, Cham. https://doi.org/10.1007/978-3-319-03919-0_48
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DOI: https://doi.org/10.1007/978-3-319-03919-0_48
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-03918-3
Online ISBN: 978-3-319-03919-0
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