Abstract
The ray tracing algorithm can calculate the rendered image with higher authenticity by simulating the actual propagation process of the light in the scene. In terms of the dynamic scene, the problem of scene partitioning and BVH tree structure will directly affect the complexity of ray tracing algorithm. A new bounding box structure and BVH tree building method are designed and implemented to simplify the rendering process. Computational complexity of generating BVH tree is thus lower than the normal top-down methods.
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Gao, T., Li, Y. (2020). Real-Time Ray Tracing Algorithm for Dynamic Scene. In: Barolli, L., Xhafa, F., Hussain, O. (eds) Innovative Mobile and Internet Services in Ubiquitous Computing . IMIS 2019. Advances in Intelligent Systems and Computing, vol 994. Springer, Cham. https://doi.org/10.1007/978-3-030-22263-5_12
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DOI: https://doi.org/10.1007/978-3-030-22263-5_12
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