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The Story Pile - Representing Story in the Board Game Mind Shadows

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Book cover Interactive Storytelling (ICIDS 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11318))

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Abstract

Mind Shadows illustrates how story can be represented in board games. Here, the game is described, along with design considerations regarding event documentation and co-authoring. In analog games these activities, needs to be designed in a manner that integrate them into game-play, in a manner that is not too cumbersome for the players.

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Notes

  1. 1.

    The word story here means a temporal sequence of events, the content that a narrative is about, in Genette’s sense. [2, p. 27].

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Correspondence to Mirjam Palosaari Eladhari .

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Eladhari, M.P. (2018). The Story Pile - Representing Story in the Board Game Mind Shadows. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_30

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  • DOI: https://doi.org/10.1007/978-3-030-04028-4_30

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04027-7

  • Online ISBN: 978-3-030-04028-4

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