Abstract
In this chapter, we will be working on our dungeon’s third level, the Caves. Our game’s first boss monster will be encountered here, and the player will have to deal with flipping switches to reach a chest containing an item required to progress. In addition, a new type of key will be required to open certain doors within the level.
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© 2015 Darrin Perez
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Perez, D. (2015). The Caves. In: Make a 2D RPG in a Weekend. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1793-1_6
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DOI: https://doi.org/10.1007/978-1-4842-1793-1_6
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1792-4
Online ISBN: 978-1-4842-1793-1
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