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Populating Eagle’s Crossing

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Make a 2D RPG in a Weekend
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Abstract

While a part of the very first chapter of this book was dedicated to creating the various locations within Eagle’s Crossing, now’s the perfect time to populate the town’s shops and add nonplayer characters (NPCs), as needed. I opted to reserve doing this until the fourth chapter and not the third, because it mirrors my personal dungeon crawler play style: rush right into the dungeon and then return to town, as low HP or an excess of loot demands. So, how am I going to go about this? There are four buildings, so let’s tackle them in clockwise fashion, starting from the Equipment Shop in the upper-left corner.

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© 2015 Darrin Perez

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Perez, D. (2015). Populating Eagle’s Crossing. In: Make a 2D RPG in a Weekend. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1793-1_4

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