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Abstract

This chapter focuses on features we can add to our game to make it more lively and to add complexity. As promised, the first topic concerns the mysterious nonplayer character (NPC) that lives in the southeastern corner of Eagle’s Crossing.

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© 2015 Darrin Perez

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Perez, D. (2015). What Comes Next. In: Make a 2D RPG in a Weekend. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1793-1_10

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