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An interface for synthesizing 3D multibody structures

  • Session CG2b — Simulation & Animation
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Image Analysis Applications and Computer Graphics (ICSC 1995)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1024))

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Abstract

Specifying object interactions for virtual reality applications is an intrinsically difficult task. A script based approach is limited due to the lack of visual feedback. Local changes in the configuration of large systems are difficult to trace unless interaction tools are provided to focus on these changes. In this article, we demonstrate a visual editing system that provides direct manipulation of objects and their spaces of interaction.

Supported by the RGC grant HKUST 598/9-110 and the HKUST infrastructure funding.

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Roland T. Chin Horace H. S. Ip Avi C. Naiman Ting-Chuen Pong

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© 1995 Springer-Verlag Berlin Heidelberg

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Baciu, G., Lee, B.P.W. (1995). An interface for synthesizing 3D multibody structures. In: Chin, R.T., Ip, H.H.S., Naiman, A.C., Pong, TC. (eds) Image Analysis Applications and Computer Graphics. ICSC 1995. Lecture Notes in Computer Science, vol 1024. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-60697-1_123

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  • DOI: https://doi.org/10.1007/3-540-60697-1_123

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-60697-0

  • Online ISBN: 978-3-540-49298-6

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