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Survival Horrors, Survival Spaces: Tracing the Modern Zombie (Cine)Myth through to the Postmillennium

  • John Edgar Browning
Chapter
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Abstract

Crucial to this chapter is the need to resituate the (terato)genesis of the modern zombie cinemyth to Richard Mathesons I Am Legend (1954), which has been obscured or devalued over time by the work of George A. Romero and an ever-increasing body of films and video games that, like Romero’s films, have appropriated essential elements from Mathesons work, like the “survival space.” The contention here is not to diminish the significance of Romero’s filmic work and its impact on zombie cinema, but to recognize, rather, both Mathesons and Romero’s respective configurations of the zombie mythos that have afforded the zombie subgenre its longevity and, more crucially, offer us the most compelling conceptual tool with which to trace through to the postmillennium the zombie’s trajectory in popular culture and media.

Keywords

Video Game Survival Group Popular Culture Shopping Mall Social Commentary 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Notes

  1. 1.
    This event, as the present chapter sets out to show, anticipates Gilles Deleuze and Félix Guattari’s observation that “the only modern myth is the myth of zombies.” Gilles Deleuze and Félix Guattari, A Thousand Plateaus: Capitalism and Schizophrenia (Minneapolis: University of Minnesota Press, 1987), 335.Google Scholar
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Copyright information

© David R. Castillo, David Schmid, David A. Reilly and John Edgar Browning 2016

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  • John Edgar Browning

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