Abstract
The traveller in Calvino’s The Castle of Crossed Destinies begins his series of strange tales with an even stranger description of how they were narrated to him. In a castle, where some unknown power had rendered everyone speechless, the guests were still telling each other their stories but they were doing so in a rather unique way. The traveller describes a scene where tarot cards were laid out after the banquet and what followed thereafter:
One of the guests drew the scattered [tarot] cards to himself, leaving a large part of the table clear; […] We all noticed the resemblance between his face and the face on the card, […] and that he was preparing to tell his story. (Calvino, 1979, p. 6)
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© 2015 Souvik Mukherjee
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Mukherjee, S. (2015). Reading Games and Playing Books: Game, Play and Storytelling. In: Video Games and Storytelling. Palgrave Macmillan, London. https://doi.org/10.1057/9781137525055_4
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DOI: https://doi.org/10.1057/9781137525055_4
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-1-349-58014-9
Online ISBN: 978-1-137-52505-5
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