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An Introduction

Chapter

Abstract

This chapter introduces the reader to the concepts of Performance Capture (PeCap) and Motion Capture (MoCap). It locates both of these forms of capturing ‘performance’ and ‘movement’ within a commercial context, and details how the structure of the book is devised as a foundational text to connect this unique performative practice to a selected body of theory. It isolates five key areas to be covered: Infrastructure; Language; Space and the Frame; Tool Use and Time; and Environmental Navigation. The nine practical examples that accompany the text (including hyperlinks) are introduced here.

Keywords

Video Game Motion Capture Performance Capture Commercial Context Academy Award 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Notes

  1. 9.
    To a lesser extent, Alberto Menache’s Understanding Motion Capture for Computer Animation (2010),Google Scholar
  2. Ricardo Tobon’s The MoCap Book (2010)Google Scholar
  3. and Derek Hayes and Chris Webster’s Acting and Performance for Animation (2013) are also referred to, but these three are less significant to the field.Google Scholar

Copyright information

© Matt Delbridge 2015

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