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This chapter introduces the reader to the concepts of Performance Capture (PeCap) and Motion Capture (MoCap). It locates both of these forms of capturing ‘performance’ and ‘movement’ within a commercial context, and details how the structure of the book is devised as a foundational text to connect this unique performative practice to a selected body of theory. It isolates five key areas to be covered: Infrastructure; Language; Space and the Frame; Tool Use and Time; and Environmental Navigation. The nine practical examples that accompany the text (including hyperlinks) are introduced here.
KeywordsVideo Game Motion Capture Performance Capture Commercial Context Academy Award
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- 9.To a lesser extent, Alberto Menache’s Understanding Motion Capture for Computer Animation (2010),Google Scholar
- Ricardo Tobon’s The MoCap Book (2010)Google Scholar
- and Derek Hayes and Chris Webster’s Acting and Performance for Animation (2013) are also referred to, but these three are less significant to the field.Google Scholar