Abstract
The three concluding chapters memorialize three members of the same family who died together in a horrible accident, each expressing a very different reaction to an identical death. This chapter concerns the wife; the next chapter concerns the husband, and the final chapter, their daughter. Every human being embodies culture, yet modern societies are culturally complex tapestries of interwoven cultural strands. This chapter illustrates how a computer game may be suitable for revival of a particular sattva precisely because it belongs to a subculture that was very important to her in real life. The game is the MMO Age of Conan and the sattva was a fan not of Robert Howard, the author of Conan whose own life ended in a psychotic suicide, but of A. Merritt, a much more successful author in the same fantasy-horror tradition, that also included H. P. Lovecraft. Appropriately, the particular religion that she joined in Age of Conan focused on resurrection not through the ministry of a merciful god, but in the application of horrible magic. As a Stygian necromancer, she constantly resurrected corpses to serve as her bodyguards, thus accomplishing transmigration, resurrection by means of technology, rather than religion.
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Notes
C. L. Moore, Abraham Merritt, H. P. Lovecraft, Robert E. Howard, and Frank Belknap Long, “The Challenge from Beyond.” Fantasy Magazine, September 1935, 5(4): 221–229.
G. A. Henty, The Cat of Bubastes (London: Blackie, 1889), p. 48.
William Sims Bainbridge, eGods: Faith Versus Fantasy in Computer Gaming (New York: Oxford University Press, 2013), pp. 111–115.
Kirsten W. Endres, “Engaging the Spirits of the Dead.” The Journal of the Royal Anthropological Institute, 2008, 14(4): 755–773.
L. Sprague De Camp, Catherine Crook de Camp, and Jane Whittington Griffin, Dark Valley Destiny: The Life of Robert E. Howard (New York: Bluejay 1983).
Robert E. Howard, The Coming of Conan the Cimmerian (New York: Random House, 2002), p. 124.
Robert E. Howard, The Bloody Crown of Conan (New York: Random House, 2003), pp. 189, 203.
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© 2014 William Sims Bainbridge
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Bainbridge, W.S. (2014). Enduring Horror (Age of Conan). In: An Information Technology Surrogate for Religion: The Veneration of Deceased Family in Online Games. Contemporary Religion and Popular Culture. Palgrave Pivot, New York. https://doi.org/10.1057/9781137490599_8
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DOI: https://doi.org/10.1057/9781137490599_8
Publisher Name: Palgrave Pivot, New York
Print ISBN: 978-1-349-50438-1
Online ISBN: 978-1-137-49059-9
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