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Part of the book series: Contemporary Religion and Popular Culture ((CRPC))

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Abstract

Other chapters emphasize this triad relationship: avatar-sattva-user. This chapter introduces the possibility of a fourth element, another person whose relationship with the deceased person shapes the character of the avatar. Indeed, this chapter will diverge from the pattern of one avatar per chapter, and use a pair of avatars representing both members of a married couple. The husband was the son of the person memorialized in the previous chapter, and the wife was both his daughter-in-law and step-daughter, so one of the best new MMOs, was selected, Guild Wars 2, a cultural descendant of EverQuest In future, living family members may explore an MMO together, each playing the role of a different deceased relative, but this chapter follows the simpler approach of having one user alternate between the avatars, but having them interact extensively with each other. Either approach requires partnership, operation of two or more related avatars inside the same virtual world, cooperating with each other. Each member of the couple was represented by a different class of avatar. She was a plant person, symbolizing the husband’s love of horticulture, and he was a craftsman, manufacturing virtual goods from the resources she shared with him from her adventures.

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Notes

  1. Frederick Clifton Pierce, Foster Genealogy (Chicago: Press of W. B. Conkey, 1899), p. 604.

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  2. Hubert Rutherford Brown, The Lawyers List (New York: Brown, 1920), p. 225; Tamar Lewin, “Business and the Law: Smaller Firms Are Vanishing,” New York Times, March 9, 1987.

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  3. Albert Kimsey Owen, Integral Co-operation (New York: Lovell, 1885);

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  4. Ray Reynolds, Cat’spaw Utopia (San Bernardino, CA: Borgo, 1996).

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  5. Claude LĂ©vi-Strauss, The Raw and the Cooked (New York: Harper & Row, 1969).

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  6. Michael Lummis, Kathleen Pleet, Edwin Kern, and Kurt Ricketts, Guild Wars 2 (Indianapolis: BradyGames, 2012), p. 284.

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© 2014 William Sims Bainbridge

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Bainbridge, W.S. (2014). Uniting a Couple (Guild Wars 2). In: An Information Technology Surrogate for Religion: The Veneration of Deceased Family in Online Games. Contemporary Religion and Popular Culture. Palgrave Pivot, New York. https://doi.org/10.1057/9781137490599_7

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