In Chapter 7, the concluding chapter, I explore what is at stake in the themes that have been developed over the course of the book. I argue that while the DS itself might be the last of a line of dedicated handheld game systems, its players and their practices of pleasure and distraction will become a kind of lingua franca of socio-technical interactions in modern, mobilized urban life. The kind of play that the DS users I studied engage in is crucial to an understanding of the urban quotidian, as this mobile and contingent play diffuses into almost all technical facets of daily life, from work, to learning, to love.
Keywordsattention contingency learning liberation perception play revolution
Unable to display preview. Download preview PDF.