Mobile Play in Transit
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In Chapter 6 I examine transit systems as spaces of play in order to connect mobile DS play to a range of other positions and experiences, both historical and contemporary, in which travel, boredom, and play come together. In this chapter (as well as the previous one) a key theme is that play, especially mobile game play, is contingent: it happens when and where it can be fit in.
Keywordsboredom history non-spaces transit
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