Abstract
The sheer quantity of media articles that have been written about Pixar demonstrate a commonly recurring desire on the part of journalists and film critics to explain the studio’s track record of critical and commercial successes. Writers have variously justified their coverage in terms of going in search of the company’s ‘secret’, ‘how they do it’, or ‘what makes [them] so special’.1 Particularly interesting is the frequency with which the writers look beyond the studio’s films, and even the key creative staff that make them, and instead focus on Pixar’s headquarters in Emeryville, Northern California.2 As William Taylor and Polly LaBarre of The New York Times succinctly put it in 2006, ‘The secret to the success of Pixar Animation Studios is its utterly distinctive approach to the workplace.’3 Bill Capodagli and Lynn Jackson also hint at this idea in their introduction to Innovate the Pixar Way, describing the organisation as ‘a childlike storytelling ‘playground’ … a place that enables storytellers to create tales of friends and foes who share great adventures in enchanting lands’.4 Note the choice of language here: Pixar is not merely a studio, company, or group of people, but a place.
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Notes
Bill Capodagli and Lynn Jackson, Innovate the Pixar Way: Business Lessons from the World’s Most Creative Corporate Playground (New York: McGraw-Hill, 2010), ix.
For an overview of approaches to branding, see Leslie de Chernatony and Francesca Dall’Olmo Riley, ‘Defining a “Brand”: Beyond the Literature With Experts’ Interpretations’, Journal of Marketing Management 14 (1998), 417–443.
Teemu Moilanen and Seppo Rainisto, How to Brand Nations, Cities and Destinations: A Planning Book for Place Branding (Basingstoke: Palgrave Macmillan, 2008), 6.
Celia Lury, Brands: The Logos of the Global Economy (London: Routledge, 2004), 22.
Eileen Meehan, ‘“Holy Commodity Fetish, Batman!”: The Political Economy of a Commercial Intertext’, in The Many Lives of the Batman: Critical Approaches to a Superhero and His Media, eds. Roberta E. Pearson and William Uricchio (London: Routledge, 1991), 47–65.
Jonathan Gray, Show Sold Separately: Promos, Spoilers, and Other Media Paratexts (London: New York University Press, 2010), 3.
Adam Arvidsson, Brands: Meaning and Value in Media Culture (London: Routledge, 2006), 8.
Craig Hight, ‘Making-of Documentaries on DVD: The Lord of the Rings Trilogy and Special Editions’, The Velvet Light Trap 56 (Fall 2005), 4–17.
Barbara Klinger, Beyond the Multiplex: Cinema, New Technologies, and the Home (London: University of California Press, 2006), 68.
Craig Hight, ‘Making-Of documentaries on DVD’, 7; John Thornton Caldwell, Production Cultures: Industrial Reflexivity and Critical Practice in Film and Television (London: Duke University Press, 2008), 283.
Pixar and Disney were, at that time, engaged in a series of increasingly heated negotiations over the terms of the production contract between them. For more on this, see David Price, The Pixar Touch: The Making of a Company (New York: Alfred A. Knopf, 2008);
Robert Alan Brookey and Robert Westerfelhaus, ‘The Digital Auteur: Branding Identity on the Monsters, Inc. DVD’, Western Journal of Communication 69, no. 2 (April 2005), 120–122.
Christopher Anderson, Hollywood TV: The Studio System in the Fifties (Austin: University of Texas Press, 1994), 144. As well as the Disneyland series, also see Disney’s live-action and animated behind-the-scenes movie, The Reluctant Dragon (1941).
John Urry, The Tourist Gaze (London: Sage, 2002), 2–3.
Robin Wood, Hollywood from Vietnam to Reagan (New York: Columbia University Press, 1986), 162–163.
Rick Lyman, ‘A Digital Dream Factory in Silicon Valley; Pixar’s New Digs Coddle Animators, Writers and Tech Heads’, The New York Times, 11 June 2002, E1; Sean P. Means, ‘Playing at Pixar’, Salt Lake Tribune, 30 May 2003, D1; Susan Wloszczyna, ‘Pixar Whiz Reanimates Disney’, USA Today, 9 March 2006, 1D; Robert La Franco, ‘Creative Drive: Suits Are Out. Hawaiian Shirts Are in with John Lasseter and Ed Catmull at Disney’, Hollywood Reporter, 9 June 2006, 43; Glenn Whipp, The Daily News of Los Angeles, 30 May 2003, U6.
Karen Paik, To Infinity and Beyond: The Story of Pixar Animation Studios (London: Virgin Books, 2007), 167–168.
Ibid., 168. Also see Walter Isaacson, Steve Jobs (New York: Simon & Schuster, 2011), 243–244.
Jeffrey S. Young and William L. Simon, iCon: Steve Jobs — The Greatest Second Act in the History of Business (Hoboken, New Jersey: John Wiley & Sons, 2005), 308.
Beth Dunlop, Building a Dream: The Art of Disney Architecture (New York: Harry N. Abrams, 1996), 13.
Gérard Genette, Paratexts: Thresholds of Interpretation (Cambridge: Cambridge University Press, 1987), 2.
Jason Mittell, Genre and Television: From Cop Shows to Cartoons in American Culture (London: Routledge: 2004), 56–93.
Colleen Montgomery, ‘Woody’s Roundup and Wall-E’s Wunderkammer: Technophilia and Nostalgia in Pixar Animation’, Animation Studies 6 (2011), 7–13.
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© 2015 Richard McCulloch
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McCulloch, R. (2015). Whistle While You Work: Branding, Critical Reception and Pixar’s Production Culture. In: Pearson, R., Smith, A.N. (eds) Storytelling in the Media Convergence Age. Palgrave Macmillan, London. https://doi.org/10.1057/9781137388155_10
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DOI: https://doi.org/10.1057/9781137388155_10
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