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Abstract

The foundation of any game lies within what is called the Magic Circle. The Magic Circle defines the space and establishes the binding constraints that will give rise to many of the challenges the player will face. It can be dynamic, but any changes occur in a controlled manner. The rules help to fashion what is possible and what is not. They also provide guidance in terms of how one navigates the various challenges and possible strategies for success. Objects are the parts of the system that take on the form of variables that move, change, or are eliminated as events unfold. Finally, the players move objects according to the rules to generate outcomes. This all culminates in the creation of a game.

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Notes

  1. For a discussion of how technology is affecting the concept of Friendship, see Amichai-Hamburger, Yair, Mila Kingsbury, and Barry H. Schneider. 2013. “Friendship: An Old Concept with a New Meaning?” Computers in Human Behavior 29: 33–39.

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© 2014 Neil B. Niman

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Niman, N.B. (2014). The Future of Higher Education. In: The Gamification of Higher Education. Palgrave Macmillan, New York. https://doi.org/10.1057/9781137331465_10

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