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Reflections and Projections: Enabling the Social Enterprise

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The Immersive Internet

Abstract

For me it was when I first touched those unfamiliar keys on the keyboard that activated this new thing called an ‘avatar’, and I began to realize that I was in a new land — that I could approach and distance myself from people and objects. In creating my first avatar, I was faced with choices — choices that made me ask new questions about how I would present myself in a new context. The cursor blinked for several minutes as I pondered my new name. ‘Ace.’

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References

  • Shirky, C. (2011) Cognitive Surplus: How Technology Makes Consumers into Collaborators. New York: Penguin Group.

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  • Turkle, S. (2011) Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books.

    Google Scholar 

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© 2013 Steve Mahaley, Chuck Hamilton, and Tony O’Driscoll

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Mahaley, S., Hamilton, C., O’Driscoll, T. (2013). Reflections and Projections: Enabling the Social Enterprise. In: Teigland, R., Power, D. (eds) The Immersive Internet. Palgrave Macmillan, London. https://doi.org/10.1057/9781137283023_10

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