Abstract
The history of animation and its precursors (including the praxinoscope, the zoetrope, and the flip book) is one in which technology and aesthetics continually influence each other, and in which the available technology produces the aesthetics, the signature look, of a given era. The earliest animations, for example, were driven by a desire to simulate the motions of the human form, but such animations could only do so in limited ways. In the first animated projection, Charles-Émile Reynaud’s Pauvre Pierrot (1892), the focus is on the movements of Pierrot, Arlequin, and Colombine: that these figures moved at all was a wonder for late nineteenth-century audiences. In the first photographed animated projection, Stuart Blackton’s Humorous Phases of Funny Faces (1906), Blackton’s extradiegetic hand animates various people on a blackboard. Despite the caricatured nature of the images, the focus is once again on the human face and body in motion.3
On the one hand, there is nothing more biophilic than the work of animating nature, which requires not simply filming animal movement, for instance, but being able to reproduce it realistically by hand. By necessity, Disney artists became naturalists. On the other hand, in representing nature, Disney transformed it into something else.
Matthew Roth, “Man Is in the Forest”i
… the grace and infinity of nature’s foliage, with every vista a cathedral …
John Ruskin, “The True and the Beautiful in Nature, Art, Morals and Religion”2
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Notes
John Ruskin, “The True and the Beautiful in Nature, Art, Morals and Religion,” Modern Painters, Vol. 1: Of General Principles and Truth (Boston: Estes & Lauriat, 1894), 142.
See Mary Swanson, From Swedish Fairy Tales to American Fantasy: Gustaf Tenggren’s Illustrations, 1920–1970 (Minneapolis: University of Minnesota Press, 1986).
Walt Disney, qtd. in Steven Watts, The Magic Kingdom: Walt Disney and the American Way of Life (Boston: Houghton Mifflin, 1997), 108.
Winston Churchill, Birth of Britain, Vol. 1. 1956–58 (London: Weidenfeld & Nicolson, 2002), 60.
Alison Byerly, “The Uses of Landscape,” The Ecocriticism Reader, ed. Cheryl Glotfelty and Harold Fromm (Athens: University of Georgia Press, 1996), 52–68, at 53.
Jay Bolter and Richard Grusin, Remediation: Understanding New Media (Cambridge: MIT Press, 2000), 45.
Jean Baudrillard, “The Precession of Simulacra,” Simulacra and Simulation, trans. Sheila Glaser (1981; Ann Arbor: University of Michigan Press, 1994), 1–42, at 1–2.
To say so is not to discount the many fine animated films generated in reaction to realism; see Lev Manovich, “‘Reality’ Effects in Computer Animation,” A Reader in Animation Studies, ed. Jayne Pilling (London: Libbey, 1997), 5–15, at 6–7,
and Paul Wells, Animation and America (New Brunswick: Rutgers University Press, 2002), 44–49.
Catherine Belsey, Critical Practice (London: Routledge, 1980), 47. When Aurora pricks her finger in Sleeping Beauty, we see the scene indirectly, as a shadow on the wall. Perhaps we can read this mise en abîrne as a moment in which the film recognizes its status as simulacra.
Jean Cocteau, Entretiens sur le cinématographe, ed. A. Bernard and C. Gauteur (Paris: Pierre Belfond, 1973), 138.
Michael Eisner, Work in Progress (New York: Random House, 1998), 404.
Louise Fradenburg, “‘Voice Memorial’: Loss and Reparation in Chaucer’s Poetry,” Exemplaria 2.1 (1990): 169–202, at 177.
Tim Morton, The Ecological Thought (Cambridge: Harvard University Press, 2010), 8.
See Raymond Williams, “The Idea of Nature,” Problems in Materialism and Culture (London: Verso, 1997), 67–85.
Douglas Brode, From Walt to Woodstock: How Disney Created the Counterculture (Austin: University of Texas Press, 2004), back cover.
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© 2012 Tison Pugh and Susan Aronstein
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Kelly, K.C. (2012). Disney’s Medievalized Ecologies in Snow White and the Seven Dwarfs and Sleeping Beauty. In: Pugh, T., Aronstein, S. (eds) The Disney Middle Ages. The New Middle Ages. Palgrave Macmillan, New York. https://doi.org/10.1057/9781137066923_11
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DOI: https://doi.org/10.1057/9781137066923_11
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