Abstract
Virtual Worlds (VWs) are 3D online graphic environments where users create a virtual graphic representation of themselves (known as an “avatar”) and are able to move around the VW interacting with other people’s avatars and, according to the world, can chat, talk, build (virtual) things, fly, buy and sell virtual goods and services, dance, and, of course, have virtual sex (“of course” because pornography has been fundamental to technological innovation for a long time1).
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Notes
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© 2015 Ronan Gruenbaum
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Gruenbaum, R. (2015). Virtual Worlds. In: Making Social Technologies Work. Palgrave Pocket Consultants. Palgrave Macmillan, London. https://doi.org/10.1057/9781137024824_14
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