Skip to main content

Australian Video Games: The Collapse and Reconstruction of an Industry

  • Chapter
Gaming Globally

Part of the book series: Critical Media Studies ((CMEDS))

Abstract

Video game production began relatively early in Australia, most notably with Beam Software in Melbourne, which released the hit games The Hobbit in 1982 and Way of the Exploding Fist in 1985. With hobbyist companies emerging and connecting with early computer clubs, game production continued at a small scale throughout the early 1980s. Beam would go on to release games for the Nintendo Entertainment System specifically for the Australian market, including a cricket game and the first Australian Rules Football game, complete with heavily digitized voice clips.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Swalwell, Melanie. 2007. “Independent Game Development: Two Views from Australia.” In Videogames and Art, edited by Andy Clarke and Grethe Mitchell, 234–46. Bristol, UK: Intellect.

    Google Scholar 

  • —. 2009. “Towards the Preservation of Local Computer Game Software.” Convergence, 15: 263–79.

    Google Scholar 

Games Cited

Download references

Authors

Editor information

Editors and Affiliations

Copyright information

© 2013 Nina B. Huntemann and Ben Aslinger

About this chapter

Cite this chapter

McCrea, C. (2013). Australian Video Games: The Collapse and Reconstruction of an Industry. In: Huntemann, N.B., Aslinger, B. (eds) Gaming Globally. Critical Media Studies. Palgrave Macmillan, New York. https://doi.org/10.1057/9781137006332_14

Download citation

Publish with us

Policies and ethics