Abstract
At some point, successful interpreters step inside the make-believe world of the text before them, whether in film, novel or game format. No matter how we configure the question of narrative, the gamer, or the viewer or the reader ‘engages in an act of imagination’ (Ryan, 2007, p. 13), and my study explores similarities and differences in how this act of imagination is performed with different media. I suggest that exploring overlaps and contradictions in the invoking of make-believe in fictions presented in different media can enhance our understanding of all these media, and of the act of make-believe itself.
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© 2011 Margaret Mackey
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Mackey, M. (2011). Entering the Fiction: The Subjunctive and the Deictic Centre. In: Narrative Pleasures in Young Adult Novels, Films, and Video Games. Critical Approaches to Children’s Literature. Palgrave Macmillan, London. https://doi.org/10.1057/9780230316621_5
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DOI: https://doi.org/10.1057/9780230316621_5
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-1-349-33269-4
Online ISBN: 978-0-230-31662-1
eBook Packages: Palgrave Literature CollectionLiterature, Cultural and Media Studies (R0)