Abstract
To move from a set of relatively abstract questions about narrative comprehension to an operationally effective project is an elaborate process, and like the story itself, it involves time. For this project I invited 12 undergraduate volunteers at a western Canadian university, working in groups of three, to read a complete novel, watch a complete film and play a digital game to its conclusion. I will address the elements of this project in the order in which they arose.
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© 2011 Margaret Mackey
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Mackey, M. (2011). Beginning: Designing the Project. In: Narrative Pleasures in Young Adult Novels, Films, and Video Games. Critical Approaches to Children’s Literature. Palgrave Macmillan, London. https://doi.org/10.1057/9780230316621_2
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DOI: https://doi.org/10.1057/9780230316621_2
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-1-349-33269-4
Online ISBN: 978-0-230-31662-1
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